
STELTRONIC SUPER ELEX II COMOUTER SERIES
Honestly, things like this really helps to build up trust with the gaming community, which in-turn can assist in cultivating a loyal audience.īut what say you, though? How do you feel about DLC? And do you agree or disagree with Piranha Bytes? Let us know in the usual place down below.ĮLEX II is scheduled to arrive on Mafor PS4, PS5, Xbox One, Xbox Series X|S, and PC. Indeed, it’s genuinely nice to see a studio take such a strong stance against microtransactions and additional paid content. We would prefer to put our creative energy in another project very soon.įrankly, we appreciate Piranha Bytes’ candour in regards to DLC. Of course, we will closely watch how the game is being received by the audience and will support it. That’s right, in a recent interview with Twinfinite, the Germany. Therefore there is no paid new content planned for ELEX II after the launch. Now, ELEX II developer Piranha Bytes has weighed in on the ongoing debate over DLC, and their stance is a pretty strong one. We think, if people buy our game, they should get everything that we’ve planned to put into it. Go ahead and read Piranha Bytes’ Creative Director, Björn Pankratz, and Game Designer, Jennifer Pankratz’s specific views on the matter below:Īctually, we don’t like DLCs.

That’s right, in a recent interview with Twinfinite, the Germany-based studio best-known for their work on the Gothic and Risen action-RPG series have made it clear that they’re not big fans of the controversial concept. Now, ELEX II developer Piranha Bytes has weighed in on the ongoing debate over DLC, and their stance is a pretty strong one. I mean, that isn’t exactly fair, right? Hence, the conundrum of the whole DLC debate.
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However, problems arise when parts of a full game are cordoned off and held ransom behind a paywall before said title is even released yet. And it’s fair to say that the developers working to bring fans new content deserve to be paid for their work. Yes, I’m sure we can all agree that getting some brand new content that wasn’t intended to be in the original release can help extend the life of a good game. But like almost everything in life, there’re pros and cons to the concept. Since Bethesda dropped a simple microtransaction involving some snazzy horse armor back in 2006 for The Elder Scrolls 4: Oblivion, downloadable content – aka DLC – has fast become an industry standard.
